Combat in Build and Conquer is one paragraph on the experience page, then one missile tutorial. This page keeps those sources apart so a spoken tactic is not mistaken for a rule.
What the experience promises
After you research technology and manufacture vehicles and missiles, you can:
- Deploy troops through tunnels to the mainland
- Form alliances
- Defend your cities
- Fight other nations for strategic areas
No alliance button, tunnel cost, nation limit, or strategic-area list is published. The server cap of 8 is the closest public limit on how many players share a session. It does not say that all 8 are hostile nations. Private servers are not enabled, so you cannot buy an empty server from the universe settings.
How the tutorial fought
The 30 September 2026 demonstration is a player method, not a developer manual.
- Spread tanks out instead of stacking them on one point.
- Use a HIMARS to check for enemy movement, then fire when something is there. The narrator said even one HIMARS can do a lot of damage if used well.
- If nobody is in the field, change servers or ask another player to fight.
- Expect other missiles to be intercepted. The high-climbing hypersonic shot was treated as the one with a better chance to land.
- Building damage was possible, and it was harder when the defender had several anti-missile weapons.
The narrator also said he felt bad and planned to give the attacked player money for repairs. The video does not show a gift button completing that payment. Do not assume a repair-gift command exists.
Defense choices you can actually make
| Job | What is known | Unknown |
|---|---|---|
| Hold the city | The description tells you to defend cities. Anti-missile weapons appear in the tutorial. Eastern and French passes list named air-defense equipment. | Range, ammo, power cost, and whether Iron Dome is a building or a nickname. |
| Kill ground units for missile quests | The narrator called ground units the easier quest route and brought tanks plus one HIMARS. | Required hit count, and whether tanks or HIMARS count differently. |
| Strike buildings | Building destruction was a second quest route. | Building health and which city pieces can be targeted. |
| Reach the mainland | Troops deploy through tunnels. | Where the tunnel is built and what it costs. |
| Share a war | Alliances are named. | How to send an invite and what an ally can do on your plot. |
A fight that does not erase the country
If a loss removes factories or power plants, replace those before you launch the next missile. Production and research are how vehicles and missiles are manufactured. A city with no power or no workers cannot be assumed to keep building an army.
Places involved in the move from plot to war are on Places. Missile and pass equipment names are on Units.
